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><channel><title>Fallout Games Blog &#187; game project</title> <atom:link href="http://blog.falloutgames.com/tag/game-project/feed/" rel="self" type="application/rss+xml" /><link>http://blog.falloutgames.com</link> <description>Game Development Blog</description> <lastBuildDate>Fri, 11 Jun 2010 16:50:02 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.0</generator> <item><title>Consumed Status Update</title><link>http://blog.falloutgames.com/2009/09/21/consumed-status-update/</link> <comments>http://blog.falloutgames.com/2009/09/21/consumed-status-update/#comments</comments> <pubDate>Mon, 21 Sep 2009 21:49:44 +0000</pubDate> <dc:creator>Ben</dc:creator> <category><![CDATA[Consumed]]></category> <category><![CDATA[Games]]></category> <category><![CDATA[News]]></category> <category><![CDATA[consumed]]></category> <category><![CDATA[digital empire]]></category> <category><![CDATA[fallout games]]></category> <category><![CDATA[FPS]]></category> <category><![CDATA[game development]]></category> <category><![CDATA[game project]]></category> <category><![CDATA[horror]]></category> <category><![CDATA[sci fi]]></category> <category><![CDATA[shooter]]></category><guid
isPermaLink="false">http://blog.falloutgames.com/?p=3</guid> <description><![CDATA[After a very long (long, long, long...) 'hiatus' from game development to focus on a lot of other things within the Digital Empire, we're back and want to let you know where we stand with Consumed and our other development projects.]]></description> <content:encoded><![CDATA[<p>After a very long (long, long, long&#8230;) &#8216;hiatus&#8217; from <a
href="http://blog.falloutgames.com/tag/game-development/" class="st_tag internal_tag" rel="tag" title="Posts tagged with game development">game development</a> to focus on a lot of other things within the <a
href="http://blog.falloutgames.com/tag/digital-empire/" class="st_tag internal_tag" rel="tag" title="Posts tagged with digital empire">Digital Empire</a>, we&#8217;re back and want to let you know where we stand with <a
href="http://blog.falloutgames.com/tag/consumed-2/" class="st_tag internal_tag" rel="tag" title="Posts tagged with consumed">Consumed</a> and our other development projects.</p><p>Over the past couple of years, we have spent less time than we would have liked developing <a
href="http://consumedgame.com">Consumed</a> and working on <a
href="http://falloutgames.com">Fallout Games</a> in general. Instead, we have focused on the rest of the <a
href="http://thedigitalempire.com">Digital Empire</a>: our web presense, writing, music, programming, gaming news, and more.</p><p>Now things have come full circle, however, and we are back on track with <a
href="http://consumedgame.com">Consumed</a> development. Other than being highly under-staffed for a large <a
href="http://blog.falloutgames.com/tag/game-project/" class="st_tag internal_tag" rel="tag" title="Posts tagged with game project">game project</a>, we are closer than ever before to truly being able to deliver a stellar product for gamers to enjoy.</p><p>Unfortunately, <a
href="http://consumedgame.com">Consumed</a> <a
href="http://blog.falloutgames.com/tag/game-development/" class="st_tag internal_tag" rel="tag" title="Posts tagged with game development">game development</a> has been completely re-started (I know, this is not the first time, either), because the work we did before simply isn&#8217;t relevant to high-quality <a
href="http://blog.falloutgames.com/tag/game-development/" class="st_tag internal_tag" rel="tag" title="Posts tagged with game development">game development</a> standards today.</p><p>Due to our becoming part of <a
href="http://thedigitalempire.com">The Digital Empire</a>, our parent company, we have access to some amazing tools and services.</p><p>Thanks to <a
href="http://singularityshift.com">SingularityShift</a>, DE&#8217;s development network, we have the development tools we need to collaborate remotely and get some high-quality development work out in very little time.</p><p>Thanks to <a
href="http://shatteredaudio.com">Shattered Audio</a>, DE&#8217;s industrial label, we now have an in-house recording studio providing all the tools we need to record and edit all-new sound effects for the game. Shattered&#8217;s premier artist, <a
href="http://brokenindustry.com">Broken</a>, will also be providing an all-new and original industrial soundtrack for the game.</p><p>Thanks to <a
href="http://digipress.us">digiPress</a>, DE&#8217;s online and print publisher, we have an outlet for The <a
href="http://blog.falloutgames.com/tag/consumed-2/" class="st_tag internal_tag" rel="tag" title="Posts tagged with consumed">Consumed</a> (website coming soon), my novel that provides the basis for the game, as well as other stories surrounding the game lore.</p><p>Thanks to <a
href="http://pcgamesource.com">PC GameSource</a>, we have an in with the PC gaming media and hopefully soon, a growing fan base of eager gamers.</p><p>What does this really mean?</p><ul><li>New and highly original sci-fi/action/<a
href="http://blog.falloutgames.com/tag/horror/" class="st_tag internal_tag" rel="tag" title="Posts tagged with horror">horror</a> storyline.</li><li>New sound effects</li><li>An original industrial soundtrack</li><li>New models</li><li>A completely new engine</li><li>Much more!</li></ul><p>Look for further information in the coming weeks and months as we pick up the pace and get back into full-scale development.</p> ]]></content:encoded> <wfw:commentRss>http://blog.falloutgames.com/2009/09/21/consumed-status-update/feed/</wfw:commentRss> <slash:comments>8</slash:comments> </item> </channel> </rss>
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